move Character stuff out of messy GAMESTATE and into CHARMAN
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@@ -92,11 +92,6 @@ public:
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bool IsCpuPlayer( PlayerNumber pn ) const;
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bool AnyPlayersAreCpu() const;
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void GetCharacters( vector<Character*> &vpCharactersOut );
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Character* GetRandomCharacter();
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Character* GetDefaultCharacter();
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Character* GetCharacterFromID( CString sCharacterID );
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bool IsCourseMode() const;
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bool IsBattleMode() const; /* not Rave */
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@@ -227,16 +222,8 @@ public:
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SongOptions::FailType GetPlayerFailType( PlayerNumber pn ) const;
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// character stuff
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private:
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vector<Character*> m_pCharacters;
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public:
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Character* m_pCurCharacters[NUM_PLAYERS];
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void ReloadCharacters();
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bool HasEarnedExtraStage() const;
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bool m_bAllow2ndExtraStage; //only used when "Allow Selection of Extra Stage is on"
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