move Character stuff out of messy GAMESTATE and into CHARMAN

This commit is contained in:
Chris Danford
2005-08-14 12:06:40 +00:00
parent 70d1f0eadb
commit e50a401341
16 changed files with 315 additions and 177 deletions
+57
View File
@@ -0,0 +1,57 @@
/* ThemeManager - Managed non-persisted statistics. */
#ifndef CharacterManager_H
#define CharacterManager_H
#include "StageStats.h"
class Character;
class CharacterManager
{
public:
CharacterManager();
~CharacterManager();
void GetCharacters( vector<Character*> &vpCharactersOut );
Character* GetRandomCharacter();
Character* GetDefaultCharacter();
Character* GetCharacterFromID( CString sCharacterID );
// Lua
void PushSelf( lua_State *L );
private:
vector<Character*> m_pCharacters;
};
extern CharacterManager* CHARMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2004 Chris Danford
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