move Character stuff out of messy GAMESTATE and into CHARMAN

This commit is contained in:
Chris Danford
2005-08-14 12:06:40 +00:00
parent 70d1f0eadb
commit e50a401341
16 changed files with 315 additions and 177 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
#include "Course.h"
#include "Character.h"
#include "ThemeMetric.h"
#include "GameState.h"
#include "CharacterManager.h"
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
@@ -145,7 +145,7 @@ void Banner::LoadCourseFallback()
void Banner::LoadCourseFallbackCharacterIcon()
{
Character *pCharacter = GAMESTATE->GetDefaultCharacter();
Character *pCharacter = CHARMAN->GetDefaultCharacter();
if( pCharacter && !pCharacter->GetIconPath().empty() )
Load( pCharacter->GetIconPath() );
else