move Character stuff out of messy GAMESTATE and into CHARMAN
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
#include "Course.h"
|
||||
#include "Character.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "GameState.h"
|
||||
#include "CharacterManager.h"
|
||||
|
||||
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
|
||||
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
|
||||
@@ -145,7 +145,7 @@ void Banner::LoadCourseFallback()
|
||||
|
||||
void Banner::LoadCourseFallbackCharacterIcon()
|
||||
{
|
||||
Character *pCharacter = GAMESTATE->GetDefaultCharacter();
|
||||
Character *pCharacter = CHARMAN->GetDefaultCharacter();
|
||||
if( pCharacter && !pCharacter->GetIconPath().empty() )
|
||||
Load( pCharacter->GetIconPath() );
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user