Init Lua earlier, so we can have LuaReferences in GameState.

This commit is contained in:
Glenn Maynard
2005-03-18 22:46:17 +00:00
parent df896d168a
commit e4adda1183
+1 -1
View File
@@ -1024,6 +1024,7 @@ int main(int argc, char* argv[])
// Create game objects
//
LUA = new LuaManager;
GAMESTATE = new GameState;
/* This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow. */
@@ -1052,7 +1053,6 @@ int main(int argc, char* argv[])
THEME = new ThemeManager;
ANNOUNCER = new AnnouncerManager;
NOTESKIN = new NoteSkinManager;
LUA = new LuaManager;
/* Set up the theme and announcer. */
ReadGamePrefsFromDisk();