Init Lua earlier, so we can have LuaReferences in GameState.
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@@ -1024,6 +1024,7 @@ int main(int argc, char* argv[])
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// Create game objects
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//
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LUA = new LuaManager;
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GAMESTATE = new GameState;
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/* This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow. */
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@@ -1052,7 +1053,6 @@ int main(int argc, char* argv[])
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THEME = new ThemeManager;
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ANNOUNCER = new AnnouncerManager;
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NOTESKIN = new NoteSkinManager;
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LUA = new LuaManager;
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/* Set up the theme and announcer. */
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ReadGamePrefsFromDisk();
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