From e4adda11834a883c12c40cfd10546f519ac9e69d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 18 Mar 2005 22:46:17 +0000 Subject: [PATCH] Init Lua earlier, so we can have LuaReferences in GameState. --- stepmania/src/StepMania.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 830709b3ab..d4afa552a1 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1024,6 +1024,7 @@ int main(int argc, char* argv[]) // Create game objects // + LUA = new LuaManager; GAMESTATE = new GameState; /* This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow. */ @@ -1052,7 +1053,6 @@ int main(int argc, char* argv[]) THEME = new ThemeManager; ANNOUNCER = new AnnouncerManager; NOTESKIN = new NoteSkinManager; - LUA = new LuaManager; /* Set up the theme and announcer. */ ReadGamePrefsFromDisk();