GAMESTATE:IsCourseMode

This commit is contained in:
Glenn Maynard
2005-05-06 08:10:39 +00:00
parent 57e4649de3
commit e48100ed48
+2
View File
@@ -1988,6 +1988,7 @@ public:
}
static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
static int IsCourseMode( T* p, lua_State *L ) { lua_pushboolean(L, p->IsCourseMode() ); return 1; }
static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
static int GetSortOrder( T* p, lua_State *L ) { lua_pushnumber(L, p->m_SortOrder ); return 1; }
static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
@@ -2023,6 +2024,7 @@ public:
ADD_METHOD( GetEditSourceSteps )
ADD_METHOD( GetPreferredDifficulty )
ADD_METHOD( AnyPlayerHasRankingFeats )
ADD_METHOD( IsCourseMode )
ADD_METHOD( GetPlayMode )
ADD_METHOD( GetSortOrder )
ADD_METHOD( IsGoalComplete )