Fixed extended ASCII support in BitmapText
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@@ -26,7 +26,7 @@ ScoreDisplayOni::ScoreDisplayOni()
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LOG->Trace( "ScoreDisplayOni::ScoreDisplayOni()" );
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// init the text
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BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers"), "01234 :56789%." );
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BitmapText::LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay score numbers") );
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TurnShadowOff();
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}
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