don't send player steps in the editor when autoplay is on
This commit is contained in:
@@ -1052,6 +1052,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
|
|||||||
switch( StyleI.player )
|
switch( StyleI.player )
|
||||||
{
|
{
|
||||||
case PLAYER_1:
|
case PLAYER_1:
|
||||||
|
if( !PREFSMAN->m_bAutoPlay )
|
||||||
m_Player.Step( StyleI.col );
|
m_Player.Step( StyleI.col );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user