support TexOffsetX, TexOffsetY
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@@ -346,7 +346,9 @@ void Model::DrawPrimitives()
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if( mat.diffuse.m_fTexVelocityX != 0 || mat.diffuse.m_fTexVelocityY != 0 )
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if( mat.diffuse.m_fTexVelocityX != 0 || mat.diffuse.m_fTexVelocityY != 0 )
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{
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{
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float fScrollX = mat.diffuse.m_fTexVelocityX * mat.diffuse.GetSecondsIntoAnimation() / mat.diffuse.GetAnimationLengthSeconds();
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float fScrollX = mat.diffuse.m_fTexVelocityX * mat.diffuse.GetSecondsIntoAnimation() / mat.diffuse.GetAnimationLengthSeconds();
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fScrollX += mat.diffuse.m_fTexOffsetX;
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float fScrollY = mat.diffuse.m_fTexVelocityY * mat.diffuse.GetSecondsIntoAnimation() / mat.diffuse.GetAnimationLengthSeconds();
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float fScrollY = mat.diffuse.m_fTexVelocityY * mat.diffuse.GetSecondsIntoAnimation() / mat.diffuse.GetAnimationLengthSeconds();
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fScrollY += mat.diffuse.m_fTexOffsetY;
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DISPLAY->SetTextureWrapping( true );
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DISPLAY->SetTextureWrapping( true );
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DISPLAY->TextureTranslate( fScrollX, fScrollY, 0 );
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DISPLAY->TextureTranslate( fScrollX, fScrollY, 0 );
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}
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}
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