use GetName, GetValue, SetValue
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@@ -36,8 +36,8 @@ void BGAnimation::AddLayersFromAniDir( const RString &_sAniDir, const XNode *pNo
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vector<RString> vsLayerNames;
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FOREACH_CONST_Child( pNode, pLayer )
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{
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if( strncmp(pLayer->m_sName, "Layer", 5) == 0 )
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vsLayerNames.push_back( pLayer->m_sName );
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if( strncmp(pLayer->GetName(), "Layer", 5) == 0 )
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vsLayerNames.push_back( pLayer->GetName() );
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}
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sort( vsLayerNames.begin(), vsLayerNames.end(), CompareLayerNames );
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@@ -53,10 +53,10 @@ void ExportStrings::LuaInformation()
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pNode->AppendAttr( "xsi:schemaLocation", "http://www.stepmania.com Lua.xsd" );
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XNode *pVersionNode = pNode->AppendChild( "Version" );
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pVersionNode->m_sValue = PRODUCT_ID_VER;
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pVersionNode->SetValue( "foo" );
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XNode *pDateNode = pNode->AppendChild( "Date" );
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pDateNode->m_sValue = DateTime::GetNowDate().GetString();
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pDateNode->SetValue( DateTime::GetNowDate().GetString() );
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XmlFileUtil::SaveToFile( pNode, "Lua.xml", "Lua.xsl" );
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@@ -43,7 +43,7 @@ bool TitleTrans::Matches( const TitleFields &from, TitleFields &to )
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void TitleTrans::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->m_sName == "Translation" );
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ASSERT( pNode->GetName() == "Translation" );
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FOREACH_CONST_Attr( pNode, attr )
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{
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@@ -148,7 +148,7 @@ void TitleSubst::Load(const RString &filename, const RString §ion)
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return;
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FOREACH_Child( pGroup, child )
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{
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if( child->m_sName != "Translation" )
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if( child->GetName() != "Translation" )
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continue;
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TitleTrans tr;
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@@ -46,7 +46,7 @@ XNode* TrailID::CreateNode() const
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void TrailID::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->m_sName == "Trail" );
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ASSERT( pNode->GetName() == "Trail" );
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RString sTemp;
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