TransitionBGAnimation -> Transition
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "global.h"
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#include "global.h"
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/*
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/*
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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Class: TransitionBGAnimation
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Class: Transition
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Desc: See header
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Desc: See header
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@@ -10,19 +10,19 @@
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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#include "TransitionBGAnimation.h"
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#include "Transition.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "IniFile.h"
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#include "IniFile.h"
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TransitionBGAnimation::TransitionBGAnimation()
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Transition::Transition()
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{
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{
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m_State = waiting;
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m_State = waiting;
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m_fSecsIntoTransition = 0.0f;
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m_fSecsIntoTransition = 0.0f;
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}
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}
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void TransitionBGAnimation::Load( CString sBGAniDir )
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void Transition::Load( CString sBGAniDir )
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{
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{
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if( !sBGAniDir.empty() && sBGAniDir.Right(1) != "/" )
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if( !sBGAniDir.empty() && sBGAniDir.Right(1) != "/" )
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sBGAniDir += "/";
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sBGAniDir += "/";
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@@ -45,7 +45,7 @@ void TransitionBGAnimation::Load( CString sBGAniDir )
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}
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}
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void TransitionBGAnimation::Update( float fDeltaTime )
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void Transition::Update( float fDeltaTime )
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{
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{
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Actor::Update( fDeltaTime );
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Actor::Update( fDeltaTime );
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@@ -63,7 +63,7 @@ void TransitionBGAnimation::Update( float fDeltaTime )
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}
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}
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}
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}
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void TransitionBGAnimation::DrawPrimitives()
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void Transition::DrawPrimitives()
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{
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{
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// Unless we're transitioning, don't draw because we'll waste resources drawing things
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// Unless we're transitioning, don't draw because we'll waste resources drawing things
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// that aren't visible. -Chris
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// that aren't visible. -Chris
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@@ -73,7 +73,7 @@ void TransitionBGAnimation::DrawPrimitives()
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m_BGAnimation.Draw();
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m_BGAnimation.Draw();
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}
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}
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void TransitionBGAnimation::StartTransitioning( ScreenMessage send_when_done )
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void Transition::StartTransitioning( ScreenMessage send_when_done )
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{
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{
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ASSERT( m_State == waiting ); // can't call this more than once
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ASSERT( m_State == waiting ); // can't call this more than once
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m_MessageToSendWhenDone = send_when_done;
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m_MessageToSendWhenDone = send_when_done;
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@@ -82,7 +82,7 @@ void TransitionBGAnimation::StartTransitioning( ScreenMessage send_when_done )
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m_fSecsIntoTransition = 0.0;
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m_fSecsIntoTransition = 0.0;
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}
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}
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float TransitionBGAnimation::GetLengthSeconds()
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float Transition::GetLengthSeconds()
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{
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{
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return m_BGAnimation.GetLengthSeconds();
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return m_BGAnimation.GetLengthSeconds();
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}
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}
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@@ -1,10 +1,10 @@
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#ifndef TransitionBGAnimation_H
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#ifndef Transition_H
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#define TransitionBGAnimation_H
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#define Transition_H
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/*
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/*
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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Class: TransitionBGAnimation
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Class: Transition
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Desc: TransitionBGAnimation that draws BGAnimation.
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Desc: Transition that draws BGAnimation.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Danford
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@@ -17,10 +17,10 @@
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#include "RandomSample.h"
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#include "RandomSample.h"
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class TransitionBGAnimation : public Actor
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class Transition : public Actor
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{
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{
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public:
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public:
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TransitionBGAnimation();
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Transition();
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void Load( CString sBGAniDir );
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void Load( CString sBGAniDir );
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