don't reinit ActorFrame stuff
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@@ -26,10 +26,6 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
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BGAnimationLayer::BGAnimationLayer()
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{
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m_fUpdateRate = 1;
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m_fFOV = -1; // no change
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m_bLighting = false;
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m_vParticleVelocity.clear();
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m_Type = TYPE_SPRITE;
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