don't reinit ActorFrame stuff
This commit is contained in:
@@ -26,10 +26,6 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
|
|||||||
|
|
||||||
BGAnimationLayer::BGAnimationLayer()
|
BGAnimationLayer::BGAnimationLayer()
|
||||||
{
|
{
|
||||||
m_fUpdateRate = 1;
|
|
||||||
m_fFOV = -1; // no change
|
|
||||||
m_bLighting = false;
|
|
||||||
|
|
||||||
m_vParticleVelocity.clear();
|
m_vParticleVelocity.clear();
|
||||||
|
|
||||||
m_Type = TYPE_SPRITE;
|
m_Type = TYPE_SPRITE;
|
||||||
|
|||||||
Reference in New Issue
Block a user