Xbox compile fix
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@@ -483,10 +483,10 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN ) // no possible back buffer formats
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if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN ) // no possible back buffer formats
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return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp ); // failed to set mode
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return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp ); // failed to set mode
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#if !defined(XBOX)
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if( g_hWndMain == NULL )
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if( g_hWndMain == NULL )
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GraphicsWindow::CreateGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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#else
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#if defined(XBOX)
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p.windowed = false;
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p.windowed = false;
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#endif
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#endif
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