Fix bug report 380, Start in Edit Mode Play.

This commit is contained in:
Jason Felds
2011-07-06 13:44:25 -04:00
parent 094f6dc73c
commit e2b84ccab8
+4 -2
View File
@@ -343,8 +343,10 @@ void ScreenEdit::InitEditMappings()
// Allow song and step timing to be swapped.
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SWITCH_TIMINGS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_BACK;
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = GAME_BUTTON_BACK;
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_START;
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);