remove unused m_iNumControllers. That's defined by the style,
not the game.
This commit is contained in:
@@ -41,7 +41,6 @@ public:
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const char *m_szName;
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const char *m_szDescription;
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int m_iNumControllers;
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bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
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int m_iButtonsPerController;
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int GetNumGameplayButtons() const;
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@@ -115,7 +115,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_DANCE
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"dance", // m_szName
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"4 foot panels or 6 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -202,7 +201,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_PUMP
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"pump", // m_szName
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"5 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -286,7 +284,6 @@ static Game g_Games[NUM_GAMES] =
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{
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"ez2", // m_szName
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"4 hand sensors + 3 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -376,7 +373,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_PARA
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"para", // m_szName
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"5 hand sensors", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -460,7 +456,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_DS3DDX
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"ds3ddx", // m_szName
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"4 hand sensors + 4 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -553,7 +548,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_BEAT
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"beat", // m_szName
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"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
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2, // m_iNumControllers
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true, // m_bCountNotesSeparately
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -649,7 +643,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_MANIAX
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"maniax", // m_szName
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"4 hand sensors", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -730,7 +723,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_TECHNO
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"techno", // m_szName
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"4, 5, or 9 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -826,7 +818,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_POPN
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"popn", // m_szName
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"5 or 9 hand buttons", // m_szDescription
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1, // m_iNumControllers
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true, // m_bCountNotesSeparately
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -922,7 +913,6 @@ static Game g_Games[NUM_GAMES] =
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{ // GAME_LIGHTS
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"lights", // m_szName
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"8 lights", // m_szDescription
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1, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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