remove unused m_iNumControllers. That's defined by the style,

not the game.
This commit is contained in:
Glenn Maynard
2006-09-29 23:52:48 +00:00
parent 7c3531a96a
commit e256606d7f
2 changed files with 0 additions and 11 deletions
-1
View File
@@ -41,7 +41,6 @@ public:
const char *m_szName;
const char *m_szDescription;
int m_iNumControllers;
bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
int m_iButtonsPerController;
int GetNumGameplayButtons() const;
-10
View File
@@ -115,7 +115,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_DANCE
"dance", // m_szName
"4 foot panels or 6 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -202,7 +201,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_PUMP
"pump", // m_szName
"5 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -286,7 +284,6 @@ static Game g_Games[NUM_GAMES] =
{
"ez2", // m_szName
"4 hand sensors + 3 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -376,7 +373,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_PARA
"para", // m_szName
"5 hand sensors", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -460,7 +456,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_DS3DDX
"ds3ddx", // m_szName
"4 hand sensors + 4 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -553,7 +548,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_BEAT
"beat", // m_szName
"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
2, // m_iNumControllers
true, // m_bCountNotesSeparately
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -649,7 +643,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_MANIAX
"maniax", // m_szName
"4 hand sensors", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -730,7 +723,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_TECHNO
"techno", // m_szName
"4, 5, or 9 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -826,7 +818,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_POPN
"popn", // m_szName
"5 or 9 hand buttons", // m_szDescription
1, // m_iNumControllers
true, // m_bCountNotesSeparately
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -922,7 +913,6 @@ static Game g_Games[NUM_GAMES] =
{ // GAME_LIGHTS
"lights", // m_szName
"8 lights", // m_szDescription
1, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames