From e256606d7ff7eb07b9ca0e6eb2f649fa1f47ed8d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 29 Sep 2006 23:52:48 +0000 Subject: [PATCH] remove unused m_iNumControllers. That's defined by the style, not the game. --- stepmania/src/Game.h | 1 - stepmania/src/GameManager.cpp | 10 ---------- 2 files changed, 11 deletions(-) diff --git a/stepmania/src/Game.h b/stepmania/src/Game.h index 79f2dcecd7..35e344846f 100644 --- a/stepmania/src/Game.h +++ b/stepmania/src/Game.h @@ -41,7 +41,6 @@ public: const char *m_szName; const char *m_szDescription; - int m_iNumControllers; bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note int m_iButtonsPerController; int GetNumGameplayButtons() const; diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 1e0b97a8be..76309ba851 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -115,7 +115,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_DANCE "dance", // m_szName "4 foot panels or 6 foot panels", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_DANCE_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -202,7 +201,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_PUMP "pump", // m_szName "5 foot panels", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_PUMP_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -286,7 +284,6 @@ static Game g_Games[NUM_GAMES] = { "ez2", // m_szName "4 hand sensors + 3 foot panels", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_EZ2_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -376,7 +373,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_PARA "para", // m_szName "5 hand sensors", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_PARA_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -460,7 +456,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_DS3DDX "ds3ddx", // m_szName "4 hand sensors + 4 foot panels", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_DS3DDX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -553,7 +548,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_BEAT "beat", // m_szName "5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription - 2, // m_iNumControllers true, // m_bCountNotesSeparately NUM_BEAT_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -649,7 +643,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_MANIAX "maniax", // m_szName "4 hand sensors", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_MANIAX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -730,7 +723,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_TECHNO "techno", // m_szName "4, 5, or 9 foot panels", // m_szDescription - 2, // m_iNumControllers false, // m_bCountNotesSeparately NUM_TECHNO_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -826,7 +818,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_POPN "popn", // m_szName "5 or 9 hand buttons", // m_szDescription - 1, // m_iNumControllers true, // m_bCountNotesSeparately NUM_POPN_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -922,7 +913,6 @@ static Game g_Games[NUM_GAMES] = { // GAME_LIGHTS "lights", // m_szName "8 lights", // m_szDescription - 1, // m_iNumControllers false, // m_bCountNotesSeparately NUM_LIGHTS_BUTTONS, // m_iButtonsPerController { // m_szButtonNames