First attempt on commit.
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After Width: | Height: | Size: 353 B |
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After Width: | Height: | Size: 3.0 KiB |
@@ -0,0 +1,3 @@
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return LoadActor("_CenterHit")..{
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InitCommand=cmd(x,2;y,2);
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}
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After Width: | Height: | Size: 8.5 KiB |
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_center', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 279 B |
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After Width: | Height: | Size: 4.2 KiB |
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return LoadActor("_DownLeftHit")..{
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InitCommand=cmd(y,5;x,2);
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}
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After Width: | Height: | Size: 7.2 KiB |
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_downleft', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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After Width: | Height: | Size: 281 B |
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After Width: | Height: | Size: 4.2 KiB |
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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OnCommand=cmd(x,-2;zoomx,-1);
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}
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@@ -0,0 +1,8 @@
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1 @@
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DownLeft border
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@@ -0,0 +1,117 @@
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local Noteskin = {}
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--bBlanks:
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Noteskin.bBlanks = {
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--["element"] = true|false;
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["Hold Tail Active"] = true;
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["Hold Tail Active"] = true;
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--
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--["Hold Head Active"] = "Tap Note";
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--["Hold Head Inactive"] = "Tap Note";
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--
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["Roll Tail Inactive"] = true;
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["Roll Tail Inactive"] = true;
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}
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Noteskin.PartsToRotate = {
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--["elemenu"] = true|false;
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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["NoteHit"] = true;
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}
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Noteskin.ElementRedirs = {
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--["element"] = "redirected_element";
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["Hold Head Active"] = "Tap Note";
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["Hold Head Inactive"] = "Tap Note";
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["Roll Head Active"] = "Roll Head Active";
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["Roll Head Inactive"] = "Roll Head Active";
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["Tap Fake"] = "Tap Note";
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--
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["Hold Topcap Inactive"] = "Hold Topcap Active";
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["Hold Body Inactive"] = "Hold Body Active";
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["Hold Body Active"] = "Hold Body Active";
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["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Hold Tail Inactive"] = "Hold Tail Active";
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--
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["Roll Topcap Active"] = "Hold Topcap Active";
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["Roll Body Active"] = "Hold Body Active";
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["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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["Roll Tail Active"] = "Hold Tail Active";
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--
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["Roll Topcap Inactive"] = "Hold Topcap Active";
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["Roll Body Inactive"] = "Hold Body Active";
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["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Roll Tail Inactive"] = "Hold Tail Active";
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}
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Noteskin.ButtonRedirs = {
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Center = "Center";
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UpLeft = "UpLeft";
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UpRight = "UpRight";
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DownLeft = "DownLeft";
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DownRight = "DownRight";
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}
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Noteskin.BaseRotX = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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Noteskin.BaseRotY = {
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Center = 0;
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UpLeft = 0;
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UpRight = 180;
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DownLeft = 0;
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DownRight = 180;
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}
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local function func()
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local sButton = Var "Button"
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local sElement = Var "Element"
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if Noteskin.bBlanks[sElement] then
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local t = Def.Actor {};
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if Var "SpriteOnly" then
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t = LoadActor( "_blank" );
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end
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return t
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end
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--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
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local ElementToLoad = Noteskin.ElementRedirs[sElement]
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if not ElementToLoad then
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ElementToLoad = sElement
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end
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--update: ahora receptor también
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if sElement == "Explosion"
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or sElement == "Tap Lift"
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or sElement == "Tap Mine"
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or sElement == "Receptor"
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then
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sButton = "UpLeft"
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end
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local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
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--Graficos separados para holds y rolls
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--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
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--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
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path = NOTESKIN:GetPath(sButton,ElementToLoad)
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end
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local t = LoadActor(path)
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local bRotate = Noteskin.PartsToRotate[ElementToLoad]
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--rotate by default
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if bRotate == nil then bRotate = true end
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if bRotate then
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t.BaseRotationX=Noteskin.BaseRotX[sButton]
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t.BaseRotationY=Noteskin.BaseRotY[sButton]
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end
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return t
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end
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Noteskin.Load = func
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Noteskin.CommonLoad = func
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return Noteskin
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@@ -0,0 +1,40 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
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NoneCommand=cmd(playcommand,"Glow");
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PressCommand=cmd(playcommand,"Glow");
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W1Command=cmd(setstate,0;playcommand,"W2");
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W2Command=cmd(setstate,0;playcommand,"Glow");
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W3Command=cmd(setstate,1;playcommand,"Glow");
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W4Command=cmd(setstate,2;playcommand,"Glow");
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W5Command=cmd();
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
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GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
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};
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
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NoneCommand=cmd(playcommand,"Glow");
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PressCommand=cmd(playcommand,"Glow");
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W1Command=cmd(setstate,0;playcommand,"W2");
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W2Command=cmd(setstate,0;playcommand,"Glow");
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W3Command=cmd(setstate,1;playcommand,"Glow");
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W4Command=cmd(setstate,2;playcommand,"Glow");
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W5Command=cmd();
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
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GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
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};
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
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HoldingOnCommand=cmd(visible,true);
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HoldingOffCommand=cmd(visible,false);
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};
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}
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After Width: | Height: | Size: 275 B |
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After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
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}
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After Width: | Height: | Size: 7.3 KiB |
@@ -0,0 +1,22 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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InitCommand=cmd(animate,0;setstate,0);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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InitCommand=cmd(animate,0;setstate,1);
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OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
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PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
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LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
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};
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}
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--Vin.il was here... =)
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@@ -0,0 +1,4 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_upleft', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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After Width: | Height: | Size: 276 B |
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After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
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}
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@@ -0,0 +1,8 @@
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return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1,4 @@
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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--BaseRotationY=180;
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};
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@@ -0,0 +1 @@
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UpLeft border
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After Width: | Height: | Size: 136 KiB |
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After Width: | Height: | Size: 113 KiB |
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After Width: | Height: | Size: 20 KiB |
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After Width: | Height: | Size: 107 KiB |
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After Width: | Height: | Size: 20 KiB |
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After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,38 @@
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[NoteDisplay]
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AnimationIsBeatBased=0
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TapNoteAnimationLength=0.25
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TapMineAnimationLength=0.25
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TapLiftAnimationLength=0.25
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TapFakeAnimationLength=0.25
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HoldHeadAnimationLength=0.25
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HoldTopCapAnimationLength=0.25
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HoldBottomCapAnimationLength=0.25
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HoldBodyAnimationLength=0.25
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HoldTailAnimationLength=0.25
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HoldLetGoGrayPercent=1
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TopHoldAnchorWhenReverse=0
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HoldActiveIsAddLayer=0
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0.125
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[Center]
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[DownLeft]
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[DownRight]
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[UpLeft]
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[UpRight]
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