use bFailed
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@@ -313,7 +313,7 @@ void NetworkSyncManager::ReportScore(int playerID, int step, int score, int comb
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ctr = uint8_t( STATSMAN->m_CurStageStats.m_player[playerID].GetGrade()*16 );
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if ( STATSMAN->m_CurStageStats.m_player[playerID].bFailedEarlier )
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if ( STATSMAN->m_CurStageStats.m_player[playerID].bFailed )
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ctr = uint8_t( 112 ); //Code for failed (failed constant seems not to work)
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m_packet.Write1(ctr);
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@@ -156,7 +156,7 @@ ScreenEvaluation::ScreenEvaluation()
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STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
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if( RandomInt(5) == 0 )
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{
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STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true;
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STATSMAN->m_CurStageStats.m_player[p].bFailed = true;
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}
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STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W1] = RandomInt( 3 );
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STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W2] = RandomInt( 3 );
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