simplify
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@@ -2,6 +2,8 @@
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#define UNLOCK_SYSTEM_H
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#include "Grade.h"
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#include <set>
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/*
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-----------------------------------------------------------------------------
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Class: UnlockSystem
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@@ -40,14 +42,11 @@ struct UnlockEntry
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Course *m_pCourse;
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float m_fRequired[NUM_UNLOCK_TYPES];
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int m_iRouletteSeed;
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int m_iCode;
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bool isLocked; // cached locked tag
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bool IsCourse() const { return m_pCourse != NULL; }
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void UpdateLocked(); // updates isLocked
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void UpdateData();
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bool IsLocked() const;
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};
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class UnlockSystem
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@@ -87,28 +86,28 @@ public:
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void UnlockClearStage();
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void UnlockToasty();
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// unlocks given song in roulette
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void RouletteUnlock( const Song *song );
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void UnlockCode( int num );
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// unlocks the song's code
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void UnlockSong( const Song *song );
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// read and write unlock in values
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bool ReadValues( CString filename);
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bool WriteValues( CString filename);
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UnlockEntry *FindLockEntry( CString lockname );
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// All locked songs are stored here
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vector<UnlockEntry> m_SongEntries;
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private:
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// read and write unlock in values
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bool ReadValues();
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bool WriteValues() const;
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UnlockEntry *FindSong( const Song *pSong );
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UnlockEntry *FindCourse( const Course *pCourse );
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// makes RouletteSeeds more efficient
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void InitRouletteSeeds(int MaxRouletteSlot);
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// unlock values, cached
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float m_fScores[NUM_UNLOCK_TYPES];
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CString RouletteSeeds;
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set<int> m_UnlockedCodes;
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set<int> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
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};
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extern UnlockSystem* UNLOCKSYS; // global and accessable from anywhere in program
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