SetAccurateSync. Not strictly needed since we never seek beyond 0
in music samples in gameplay, but a good idea anyway.
This commit is contained in:
@@ -799,6 +799,7 @@ void ScreenGameplay::LoadNextSong()
|
|||||||
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
|
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
|
||||||
|
|
||||||
|
|
||||||
|
m_soundMusic.SetAccurateSync();
|
||||||
m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() );
|
m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() );
|
||||||
|
|
||||||
/* Set up song-specific graphics. */
|
/* Set up song-specific graphics. */
|
||||||
|
|||||||
Reference in New Issue
Block a user