From e1aec1449f683da5b4cc34047a1be1d05ea0039d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 14 Sep 2003 22:34:37 +0000 Subject: [PATCH] SetAccurateSync. Not strictly needed since we never seek beyond 0 in music samples in gameplay, but a good idea anyway. --- stepmania/src/ScreenGameplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 8169d48e20..c94ac62937 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -799,6 +799,7 @@ void ScreenGameplay::LoadNextSong() LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong); + m_soundMusic.SetAccurateSync(); m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() ); /* Set up song-specific graphics. */