SetAccurateSync. Not strictly needed since we never seek beyond 0
in music samples in gameplay, but a good idea anyway.
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@@ -799,6 +799,7 @@ void ScreenGameplay::LoadNextSong()
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LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
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m_soundMusic.SetAccurateSync();
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m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() );
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/* Set up song-specific graphics. */
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