SetAccurateSync. Not strictly needed since we never seek beyond 0

in music samples in gameplay, but a good idea anyway.
This commit is contained in:
Glenn Maynard
2003-09-14 22:34:37 +00:00
parent 7a74387658
commit e1aec1449f
+1
View File
@@ -799,6 +799,7 @@ void ScreenGameplay::LoadNextSong()
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
m_soundMusic.SetAccurateSync();
m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() );
/* Set up song-specific graphics. */