just some small coment+cleanup
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-1
@@ -1965,7 +1965,7 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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}
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/* The user may be set to prefer a difficulty that isn't always shown; typically,
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* Difficulty_Edit. Return the closest shown difficulty <= m_PreferredDifficulty. */
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* Difficulty_Edit. Return the closest shown difficulty <= m_PreferredDifficulty. */
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Difficulty GameState::GetClosestShownDifficulty( PlayerNumber pn ) const
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{
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const vector<Difficulty> &v = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue();
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