part one of three-ish in reverting the Actors/ folder thing

This commit is contained in:
AJ Kelly
2011-10-02 21:14:01 -05:00
parent b616fa877f
commit e14b96cfbf
20 changed files with 77 additions and 77 deletions
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+6 -6
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@@ -454,12 +454,12 @@ RageUtil_AutoPtr.h \
RageUtil_WorkerThread.cpp RageUtil_WorkerThread.h RageUtil_WorkerThread.cpp RageUtil_WorkerThread.h
Actors = \ Actors = \
Actors/Actor.cpp Actors/Actor.h Actors/ActorFrame.cpp Actors/ActorFrame.h \ Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h \
Actors/ActorFrameTexture.cpp Actors/ActorFrameTexture.h \ ActorFrameTexture.cpp ActorFrameTexture.h \
Actors/ActorMultiTexture.cpp Actors/ActorMultiTexture.h \ ActorMultiTexture.cpp ActorMultiTexture.h \
Actors/ActorProxy.cpp Actors/ActorProxy.h \ ActorProxy.cpp ActorProxy.h \
Actors/ActorScroller.cpp Actors/ActorScroller.h ActorUtil.cpp ActorUtil.h \ ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h \
Actors/ActorSound.cpp Actors/ActorSound.h \ ActorSound.cpp ActorSound.h \
AutoActor.cpp AutoActor.h \ AutoActor.cpp AutoActor.h \
BitmapText.cpp BitmapText.h Model.cpp Model.h \ BitmapText.cpp BitmapText.h Model.cpp Model.h \
DynamicActorScroller.cpp DynamicActorScroller.h \ DynamicActorScroller.cpp DynamicActorScroller.h \
+14 -14
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@@ -2956,46 +2956,46 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
Name="Actors" Name="Actors"
Filter=""> Filter="">
<File <File
RelativePath="Actors\Actor.cpp"> RelativePath="Actor.cpp">
</File> </File>
<File <File
RelativePath="Actors\Actor.h"> RelativePath="Actor.h">
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.cpp"> RelativePath="ActorFrame.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.h"> RelativePath="ActorFrame.h">
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.cpp"> RelativePath="ActorFrameTexture.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.h"> RelativePath="ActorFrameTexture.h">
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.cpp"> RelativePath="ActorMultiTexture.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.h"> RelativePath="ActorMultiTexture.h">
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.cpp"> RelativePath="ActorProxy.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.h"> RelativePath="ActorProxy.h">
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.cpp"> RelativePath="ActorScroller.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.h"> RelativePath="ActorScroller.h">
</File> </File>
<File <File
RelativePath="Actors\ActorSound.cpp"> RelativePath="ActorSound.cpp">
</File> </File>
<File <File
RelativePath="Actors\ActorSound.h"> RelativePath="ActorSound.h">
</File> </File>
<File <File
RelativePath="ActorUtil.cpp"> RelativePath="ActorUtil.cpp">
+14 -14
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@@ -4654,59 +4654,59 @@
Name="Actors" Name="Actors"
> >
<File <File
RelativePath="Actors\Actor.cpp" RelativePath="Actor.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\Actor.h" RelativePath="Actor.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.cpp" RelativePath="ActorFrame.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.h" RelativePath="ActorFrame.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.cpp" RelativePath="ActorFrameTexture.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.h" RelativePath="ActorFrameTexture.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.cpp" RelativePath="ActorMultiTexture.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.h" RelativePath="ActorMultiTexture.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.cpp" RelativePath="ActorProxy.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.h" RelativePath="ActorProxy.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.cpp" RelativePath="ActorScroller.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.h" RelativePath="ActorScroller.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorSound.cpp" RelativePath="ActorSound.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorSound.h" RelativePath="ActorSound.h"
> >
</File> </File>
<File <File
+14 -14
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@@ -3821,59 +3821,59 @@
Name="Actors" Name="Actors"
> >
<File <File
RelativePath="Actors\Actor.cpp" RelativePath="Actor.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\Actor.h" RelativePath="Actor.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.cpp" RelativePath="ActorFrame.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrame.h" RelativePath="ActorFrame.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.cpp" RelativePath="ActorFrameTexture.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorFrameTexture.h" RelativePath="ActorFrameTexture.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.cpp" RelativePath="ActorMultiTexture.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorMultiTexture.h" RelativePath="ActorMultiTexture.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.cpp" RelativePath="ActorProxy.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorProxy.h" RelativePath="ActorProxy.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.cpp" RelativePath="ActorScroller.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorScroller.h" RelativePath="ActorScroller.h"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorSound.cpp" RelativePath="ActorSound.cpp"
> >
</File> </File>
<File <File
RelativePath="Actors\ActorSound.h" RelativePath="ActorSound.h"
> >
</File> </File>
<File <File
+15 -15
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@@ -762,14 +762,14 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
<ClCompile Include="RageUtil_CharConversions.cpp" /> <ClCompile Include="RageUtil_CharConversions.cpp" />
<ClCompile Include="RageUtil_FileDB.cpp" /> <ClCompile Include="RageUtil_FileDB.cpp" />
<ClCompile Include="RageUtil_WorkerThread.cpp" /> <ClCompile Include="RageUtil_WorkerThread.cpp" />
<ClCompile Include="Actors\Actor.cpp" /> <ClCompile Include="Actor.cpp" />
<ClCompile Include="Actors\ActorFrame.cpp" /> <ClCompile Include="ActorFrame.cpp" />
<ClCompile Include="Actors\ActorFrameTexture.cpp" /> <ClCompile Include="ActorFrameTexture.cpp" />
<ClCompile Include="Actors\ActorMultiTexture.cpp" /> <ClCompile Include="ActorMultiTexture.cpp" />
<ClCompile Include="Actors\ActorProxy.cpp" /> <ClCompile Include="ActorProxy.cpp" />
<ClCompile Include="Actors\ActorScroller.cpp" /> <ClCompile Include="ActorScroller.cpp" />
<ClCompile Include="Actors\ActorSound.cpp" /> <ClCompile Include="ActorSound.cpp" />
<ClCompile Include="Actors\ActorUtil.cpp" /> <ClCompile Include="ActorUtil.cpp" />
<ClCompile Include="AutoActor.cpp" /> <ClCompile Include="AutoActor.cpp" />
<ClCompile Include="BitmapText.cpp" /> <ClCompile Include="BitmapText.cpp" />
<ClCompile Include="DynamicActorScroller.cpp" /> <ClCompile Include="DynamicActorScroller.cpp" />
@@ -2084,13 +2084,13 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
<ClInclude Include="RageUtil_CircularBuffer.h" /> <ClInclude Include="RageUtil_CircularBuffer.h" />
<ClInclude Include="RageUtil_FileDB.h" /> <ClInclude Include="RageUtil_FileDB.h" />
<ClInclude Include="RageUtil_WorkerThread.h" /> <ClInclude Include="RageUtil_WorkerThread.h" />
<ClInclude Include="Actors\Actor.h" /> <ClInclude Include="Actor.h" />
<ClInclude Include="Actors\ActorFrame.h" /> <ClInclude Include="ActorFrame.h" />
<ClInclude Include="Actors\ActorFrameTexture.h" /> <ClInclude Include="ActorFrameTexture.h" />
<ClInclude Include="Actors\ActorMultiTexture.h" /> <ClInclude Include="ActorMultiTexture.h" />
<ClInclude Include="Actors\ActorProxy.h" /> <ClInclude Include="ActorProxy.h" />
<ClInclude Include="Actors\ActorScroller.h" /> <ClInclude Include="ActorScroller.h" />
<ClInclude Include="Actors\ActorSound.h" /> <ClInclude Include="ActorSound.h" />
<ClInclude Include="ActorUtil.h" /> <ClInclude Include="ActorUtil.h" />
<ClInclude Include="AutoActor.h" /> <ClInclude Include="AutoActor.h" />
<ClInclude Include="BitmapText.h" /> <ClInclude Include="BitmapText.h" />
+14 -14
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@@ -1242,25 +1242,25 @@
<ClCompile Include="RageUtil_WorkerThread.cpp"> <ClCompile Include="RageUtil_WorkerThread.cpp">
<Filter>Rage</Filter> <Filter>Rage</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\Actor.cpp"> <ClCompile Include="Actor.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorFrame.cpp"> <ClCompile Include="ActorFrame.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorFrameTexture.cpp"> <ClCompile Include="ActorFrameTexture.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorMultiTexture.cpp"> <ClCompile Include="ActorMultiTexture.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorProxy.cpp"> <ClCompile Include="ActorProxy.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorScroller.cpp"> <ClCompile Include="ActorScroller.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Actors\ActorSound.cpp"> <ClCompile Include="ActorSound.cpp">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ActorUtil.cpp"> <ClCompile Include="ActorUtil.cpp">
@@ -2777,25 +2777,25 @@
<ClInclude Include="RageUtil_WorkerThread.h"> <ClInclude Include="RageUtil_WorkerThread.h">
<Filter>Rage</Filter> <Filter>Rage</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\Actor.h"> <ClInclude Include="Actor.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorFrame.h"> <ClInclude Include="ActorFrame.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorFrameTexture.h"> <ClInclude Include="ActorFrameTexture.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorMultiTexture.h"> <ClInclude Include="ActorMultiTexture.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorProxy.h"> <ClInclude Include="ActorProxy.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorScroller.h"> <ClInclude Include="ActorScroller.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Actors\ActorSound.h"> <ClInclude Include="ActorSound.h">
<Filter>Actors</Filter> <Filter>Actors</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ActorUtil.h"> <ClInclude Include="ActorUtil.h">