reduce Model.h dependencies
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@@ -1,12 +1,12 @@
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#ifndef DancingCharacters_H
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#define DancingCharacters_H
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#include "Model.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "BGAnimation.h"
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#include "ThemeManager.h"
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#include "RageTimer.h"
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class Model;
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enum ANIM_STATES_2D
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{
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@@ -26,6 +26,7 @@ class DancingCharacters : public ActorFrame
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{
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public:
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DancingCharacters();
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virtual ~DancingCharacters();
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virtual void LoadNextSong();
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@@ -35,7 +36,7 @@ public:
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void Change2DAnimState(int iPlayerNum, int iState);
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protected:
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Model m_Character[NUM_PLAYERS];
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Model *m_pCharacter[NUM_PLAYERS];
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float m_CameraDistance;
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float m_CameraPanYStart;
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