reduce Model.h dependencies
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@@ -2,11 +2,11 @@
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#define BEGINNER_HELPER_H
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#include "ActorFrame.h"
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#include "Model.h"
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#include "Character.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "NoteData.h"
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class Model;
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class BeginnerHelper : public ActorFrame
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{
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@@ -29,8 +29,8 @@ protected:
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NoteData m_NoteData[NUM_PLAYERS];
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bool m_bPlayerEnabled[NUM_PLAYERS];
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Model m_mDancer[NUM_PLAYERS];
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Model m_mDancePad;
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Model *m_pDancer[NUM_PLAYERS];
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Model *m_pDancePad;
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Sprite m_sFlash;
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Sprite m_sBackground;
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Sprite m_sStepCircle[NUM_PLAYERS][4]; // More memory, but much easier to manage
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