CenteredSingle->Center1Player

This commit is contained in:
Chris Danford
2006-01-27 07:09:43 +00:00
parent af732e66aa
commit e09e502038
6 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -315,7 +315,7 @@ ShowSelectGroup=Toggle whether the Select Group screen is shown.
ShowSongOptions=Select the availability of the Song Options screen. When HIDE, it can not be accessed. When SHOW, it will always be shown. When set to ASK, it can be accessed by pressing START a second time after the Player Options screen.
ShowStats=Display Performance Statistics in the upper right corner of the screen. FPS = frames per second. TPF = triangles per frame. DPF = draws per frame.
SmoothLines=Toggle whether the Groove Radar is drawn with antialiased lines.
SoloSingle=Turn this option &oq;ON&cq; to enable Solo-Style for 4-panel single play.
Centered1Player=Turn this option &oq;ON&cq; to center the display for 1 player styles.
SongsPerPlay=The number of songs a player can play in Regular mode.
Sound Options=Change volume and resampling options.
SoundResampleQuality=Advanced: Select the resampling quality to use.
@@ -778,7 +778,7 @@ ShowSelectGroup=Song\nGroup
ShowSongOptions=Show Song\nOptions
ShowStats=Show\nStats
SmoothLines=SmoothLines
SoloSingle=Solo\nSingles
Center1Player=Center\n1 Player
Song Options=Song Options
SongsPerPlay=Songs Per\nPlay
Sound Options=Sound Options
+1 -1
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@@ -3212,7 +3212,7 @@ Line14=conf,ShowBanners
[ScreenGameplayOptions]
Fallback=ScreenOptionsServiceChild
LineNames=1,2,3,4,5,6
Line1=conf,SoloSingle
Line1=conf,Center1Player
Line2=conf,HiddenSongs
Line3=conf,EasterEggs
Line4=conf,AllowExtraStage
+1 -1
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@@ -233,7 +233,7 @@ PrefsManager::PrefsManager() :
m_fLongVerSongSeconds ( "LongVerSongSeconds", 60*2.5f ), // Dynamite Rave is 2:55
m_fMarathonVerSongSeconds ( "MarathonVerSongSeconds", 60*5.f ),
m_ShowSongOptions ( "ShowSongOptions", YES ),
m_bCenteredSingle ( "CenteredSingle", false ),
m_bCenter1Player ( "Center1Player", false ),
m_bDancePointsForOni ( "DancePointsForOni", false ),
m_bPercentageScoring ( "PercentageScoring", false ),
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.5f ),
+1 -1
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@@ -138,7 +138,7 @@ public:
Preference<float> m_fMarathonVerSongSeconds;
enum Maybe { ASK = -1, NO = 0, YES = 1 };
Preference<Maybe,int> m_ShowSongOptions;
Preference<bool> m_bCenteredSingle;
Preference<bool> m_bCenter1Player;
Preference<bool> m_bDancePointsForOni;
Preference<bool> m_bPercentageScoring;
Preference<float> m_fMinPercentageForMachineSongHighScore;
+2 -2
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@@ -458,9 +458,9 @@ void ScreenGameplay::Init()
/* Perhaps this should be handled better by defining a new
* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
* but for now just ignore CenteredSingle when it's Battle or Rave
* but for now just ignore Center1Player when it's Battle or Rave
* Mode. This doesn't begin to address two-player solo (6 arrows) */
if( PREFSMAN->m_bCenteredSingle &&
if( PREFSMAN->m_bCenter1Player &&
GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
+1 -1
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@@ -569,7 +569,7 @@ static void InitializeConfOptions()
ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
/* Gameplay options */
ADD( ConfOption( "CenteredSingle", MovePref, "Off","On" ) );
ADD( ConfOption( "Center1Player", MovePref, "Off","On" ) );
ADD( ConfOption( "HiddenSongs", MovePref, "Off","On" ) );
ADD( ConfOption( "EasterEggs", MovePref, "Off","On" ) );
ADD( ConfOption( "AllowW1", AllowW1, "Never","Courses Only","Always" ) );