CenteredSingle->Center1Player
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@@ -315,7 +315,7 @@ ShowSelectGroup=Toggle whether the Select Group screen is shown.
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ShowSongOptions=Select the availability of the Song Options screen. When HIDE, it can not be accessed. When SHOW, it will always be shown. When set to ASK, it can be accessed by pressing START a second time after the Player Options screen.
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ShowSongOptions=Select the availability of the Song Options screen. When HIDE, it can not be accessed. When SHOW, it will always be shown. When set to ASK, it can be accessed by pressing START a second time after the Player Options screen.
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ShowStats=Display Performance Statistics in the upper right corner of the screen. FPS = frames per second. TPF = triangles per frame. DPF = draws per frame.
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ShowStats=Display Performance Statistics in the upper right corner of the screen. FPS = frames per second. TPF = triangles per frame. DPF = draws per frame.
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SmoothLines=Toggle whether the Groove Radar is drawn with antialiased lines.
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SmoothLines=Toggle whether the Groove Radar is drawn with antialiased lines.
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SoloSingle=Turn this option &oq;ON&cq; to enable Solo-Style for 4-panel single play.
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Centered1Player=Turn this option &oq;ON&cq; to center the display for 1 player styles.
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SongsPerPlay=The number of songs a player can play in Regular mode.
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SongsPerPlay=The number of songs a player can play in Regular mode.
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Sound Options=Change volume and resampling options.
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Sound Options=Change volume and resampling options.
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SoundResampleQuality=Advanced: Select the resampling quality to use.
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SoundResampleQuality=Advanced: Select the resampling quality to use.
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@@ -778,7 +778,7 @@ ShowSelectGroup=Song\nGroup
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ShowSongOptions=Show Song\nOptions
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ShowSongOptions=Show Song\nOptions
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ShowStats=Show\nStats
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ShowStats=Show\nStats
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SmoothLines=SmoothLines
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SmoothLines=SmoothLines
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SoloSingle=Solo\nSingles
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Center1Player=Center\n1 Player
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Song Options=Song Options
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Song Options=Song Options
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SongsPerPlay=Songs Per\nPlay
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SongsPerPlay=Songs Per\nPlay
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Sound Options=Sound Options
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Sound Options=Sound Options
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@@ -3212,7 +3212,7 @@ Line14=conf,ShowBanners
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[ScreenGameplayOptions]
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[ScreenGameplayOptions]
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Fallback=ScreenOptionsServiceChild
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Fallback=ScreenOptionsServiceChild
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LineNames=1,2,3,4,5,6
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LineNames=1,2,3,4,5,6
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Line1=conf,SoloSingle
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Line1=conf,Center1Player
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Line2=conf,HiddenSongs
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Line2=conf,HiddenSongs
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Line3=conf,EasterEggs
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Line3=conf,EasterEggs
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Line4=conf,AllowExtraStage
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Line4=conf,AllowExtraStage
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@@ -233,7 +233,7 @@ PrefsManager::PrefsManager() :
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m_fLongVerSongSeconds ( "LongVerSongSeconds", 60*2.5f ), // Dynamite Rave is 2:55
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m_fLongVerSongSeconds ( "LongVerSongSeconds", 60*2.5f ), // Dynamite Rave is 2:55
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m_fMarathonVerSongSeconds ( "MarathonVerSongSeconds", 60*5.f ),
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m_fMarathonVerSongSeconds ( "MarathonVerSongSeconds", 60*5.f ),
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m_ShowSongOptions ( "ShowSongOptions", YES ),
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m_ShowSongOptions ( "ShowSongOptions", YES ),
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m_bCenteredSingle ( "CenteredSingle", false ),
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m_bCenter1Player ( "Center1Player", false ),
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m_bDancePointsForOni ( "DancePointsForOni", false ),
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m_bDancePointsForOni ( "DancePointsForOni", false ),
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m_bPercentageScoring ( "PercentageScoring", false ),
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m_bPercentageScoring ( "PercentageScoring", false ),
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m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.5f ),
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m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.5f ),
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@@ -138,7 +138,7 @@ public:
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Preference<float> m_fMarathonVerSongSeconds;
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Preference<float> m_fMarathonVerSongSeconds;
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enum Maybe { ASK = -1, NO = 0, YES = 1 };
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enum Maybe { ASK = -1, NO = 0, YES = 1 };
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Preference<Maybe,int> m_ShowSongOptions;
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Preference<Maybe,int> m_ShowSongOptions;
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Preference<bool> m_bCenteredSingle;
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Preference<bool> m_bCenter1Player;
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Preference<bool> m_bDancePointsForOni;
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Preference<bool> m_bDancePointsForOni;
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Preference<bool> m_bPercentageScoring;
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Preference<bool> m_bPercentageScoring;
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Preference<float> m_fMinPercentageForMachineSongHighScore;
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Preference<float> m_fMinPercentageForMachineSongHighScore;
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@@ -458,9 +458,9 @@ void ScreenGameplay::Init()
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/* Perhaps this should be handled better by defining a new
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/* Perhaps this should be handled better by defining a new
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* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
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* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
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* but for now just ignore CenteredSingle when it's Battle or Rave
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* but for now just ignore Center1Player when it's Battle or Rave
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* Mode. This doesn't begin to address two-player solo (6 arrows) */
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* Mode. This doesn't begin to address two-player solo (6 arrows) */
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if( PREFSMAN->m_bCenteredSingle &&
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if( PREFSMAN->m_bCenter1Player &&
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GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
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GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
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GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
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GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
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GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
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GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
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@@ -569,7 +569,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
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ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
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/* Gameplay options */
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/* Gameplay options */
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ADD( ConfOption( "CenteredSingle", MovePref, "Off","On" ) );
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ADD( ConfOption( "Center1Player", MovePref, "Off","On" ) );
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ADD( ConfOption( "HiddenSongs", MovePref, "Off","On" ) );
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ADD( ConfOption( "HiddenSongs", MovePref, "Off","On" ) );
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ADD( ConfOption( "EasterEggs", MovePref, "Off","On" ) );
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ADD( ConfOption( "EasterEggs", MovePref, "Off","On" ) );
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ADD( ConfOption( "AllowW1", AllowW1, "Never","Courses Only","Always" ) );
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ADD( ConfOption( "AllowW1", AllowW1, "Never","Courses Only","Always" ) );
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