Revert "Attempt preventative file not found crashing."

This reverts commit c5637444ab.
This didn't actually fix anything, but moved the crash from start of ScreenGameplay to parsing the .sm file during load.
This commit is contained in:
Ben "root" Anderson
2014-02-09 07:43:35 -06:00
parent 93ba25a799
commit e085a40b01
+1 -5
View File
@@ -793,11 +793,7 @@ bool SMLoader::LoadFromBGChangesString( BackgroundChange &change, const RString
// fall through
}
if (FILEMAN->DoesFileExist(change.m_def.m_sFile1))
{
return aBGChangeValues.size() >= 2;
}
return false;
return aBGChangeValues.size() >= 2;
}
bool SMLoader::LoadNoteDataFromSimfile( const RString &path, Steps &out )