Revert "Attempt preventative file not found crashing."
This reverts commit c5637444ab.
This didn't actually fix anything, but moved the crash from start of ScreenGameplay to parsing the .sm file during load.
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@@ -793,11 +793,7 @@ bool SMLoader::LoadFromBGChangesString( BackgroundChange &change, const RString
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// fall through
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}
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if (FILEMAN->DoesFileExist(change.m_def.m_sFile1))
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{
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return aBGChangeValues.size() >= 2;
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}
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return false;
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return aBGChangeValues.size() >= 2;
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}
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bool SMLoader::LoadNoteDataFromSimfile( const RString &path, Steps &out )
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