ScreenSelectMusic score frame is a static graphic now; let it animate.
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@@ -180,8 +180,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].StopAnimating();
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m_sprHighScoreFrame[p].SetState( p );
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this->AddChild( &m_sprHighScoreFrame[p] );
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
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m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
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