From e0859dc3d18cb068626277b7bc9e97bb4cdf92c0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 7 Jul 2003 05:15:58 +0000 Subject: [PATCH] ScreenSelectMusic score frame is a static graphic now; let it animate. --- stepmania/src/ScreenSelectMusic.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 80fe6932aa..b6d5d04b9e 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -180,8 +180,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic") m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) ); m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) ); - m_sprHighScoreFrame[p].StopAnimating(); - m_sprHighScoreFrame[p].SetState( p ); this->AddChild( &m_sprHighScoreFrame[p] ); m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );