Compile the Texture Font Generator with cmake.

This program is not built by default. Enable one of the following options to utilize it:

* WITH_FULL_RELEASE
* WITH_TEXTURE_GENERATOR

It is heavily advised to make sure the MFC library is installed for Visual Studio and the computer is restarted afterwards.

As a bonus, `zlib1.dll` can go away now.

The old visual studio projects are still in play in case others still struggle with the code fixes.
This commit is contained in:
Jason Felds
2015-10-27 18:11:37 -04:00
parent cf5656ac3d
commit e0290fc856
8 changed files with 81 additions and 5 deletions
+71
View File
@@ -0,0 +1,71 @@
if (NOT MSVC)
return()
endif()
set(TEXTURE_DIR "${SM_SRC_DIR}/Texture Font Generator")
list(APPEND TEXTURE_SRC
"${TEXTURE_DIR}/stdafx.cpp"
"${TEXTURE_DIR}/Texture Font Generator.cpp"
"${TEXTURE_DIR}/Texture Font GeneratorDlg.cpp"
"${TEXTURE_DIR}/TextureFont.cpp"
"${TEXTURE_DIR}/Utils.cpp"
)
list(APPEND TEXTURE_HPP
"${TEXTURE_DIR}/Resource.h"
"${TEXTURE_DIR}/stdafx.h"
"${TEXTURE_DIR}/Texture Font Generator.h"
"${TEXTURE_DIR}/Texture Font GeneratorDlg.h"
"${TEXTURE_DIR}/TextureFont.h"
"${TEXTURE_DIR}/Utils.h"
)
list(APPEND TEXTURE_DAT
"${TEXTURE_DIR}/res/Texture Font Generator.ico"
"${TEXTURE_DIR}/Texture Font Generator.rc"
"${TEXTURE_DIR}/res/Texture Font Generator.rc2"
)
source_group("Source Files" FILES ${TEXTURE_SRC} ${TEXTURE_HPP})
source_group("Resource Files" FILES ${TEXTURE_DAT})
set(CMAKE_MFC_FLAG 2)
add_executable("TextureFontGenerator" WIN32 ${TEXTURE_SRC} ${TEXTURE_HPP} ${TEXTURE_DAT})
unset(CMAKE_MFC_FLAG)
set_property(TARGET "TextureFontGenerator" PROPERTY FOLDER "Internal Libraries")
disable_project_warnings("TextureFontGenerator")
sm_add_compile_definition("TextureFontGenerator" _AFXDLL)
list(APPEND TEXTURE_LINK_LIB
"zlib"
"png"
)
target_link_libraries("TextureFontGenerator" ${TEXTURE_LINK_LIB})
list(APPEND TEXTURE_INCLUDE_DIRS
"${TEXTURE_DIR}"
"${TEXTURE_DIR}/res"
"${SM_EXTERN_DIR}/zlib"
"${SM_EXTERN_DIR}/libpng/include"
)
target_include_directories("TextureFontGenerator" PUBLIC ${TEXTURE_INCLUDE_DIRS})
set_target_properties("TextureFontGenerator" PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${SM_PROGRAM_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${SM_PROGRAM_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${SM_PROGRAM_DIR}"
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${SM_PROGRAM_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${SM_PROGRAM_DIR}"
)
set_target_properties("TextureFontGenerator" PROPERTIES
OUTPUT_NAME "Texture Font Generator"
RELEASE_OUTPUT_NAME "Texture Font Generator"
DEBUG_OUTPUT_NAME "Texture Font Generator"
MINSIZEREL_OUTPUT_NAME "Texture Font Generator"
RELWITHDEBINFO_OUTPUT_NAME "Texture Font Generator"
)