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@@ -22,6 +22,16 @@
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "Font.h"
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#include "Font.h"
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/* XXX:
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* We need some kind of font modifier string for metrics. For example,
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* "valign=top;spacing = x+5,y+2"
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*
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* Better, we could go all the way, drop all of the actor-specific font aliases,
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* and do "font=header2;valign=top;...".
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*
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* However, let's wait until Pango support is in, so we can figure out how to
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* integrate font selection at the same time.
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*/
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/*
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/*
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* Forward planning:
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* Forward planning:
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*
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*
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@@ -47,7 +47,7 @@ static int g_iFramesRenderedSinceLastCheck,
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PWSWAPINTERVALEXTPROC GLExt::wglSwapIntervalEXT;
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PWSWAPINTERVALEXTPROC GLExt::wglSwapIntervalEXT;
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const GLenum RageVertexFormat = GL_T2F_C4UB_V3F;
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const GLenum RageVertexFormat = GL_T2F_C4F_N3F_V3F;
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void GetGLExtensions(set<string> &ext)
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void GetGLExtensions(set<string> &ext)
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{
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{
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