diff --git a/stepmania/src/BitmapText.cpp b/stepmania/src/BitmapText.cpp index c5bd8758b5..4a483df691 100644 --- a/stepmania/src/BitmapText.cpp +++ b/stepmania/src/BitmapText.cpp @@ -22,6 +22,16 @@ #include "GameConstantsAndTypes.h" #include "Font.h" +/* XXX: + * We need some kind of font modifier string for metrics. For example, + * "valign=top;spacing = x+5,y+2" + * + * Better, we could go all the way, drop all of the actor-specific font aliases, + * and do "font=header2;valign=top;...". + * + * However, let's wait until Pango support is in, so we can figure out how to + * integrate font selection at the same time. + */ /* * Forward planning: * diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index b04fb97a59..4e70226629 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -47,7 +47,7 @@ static int g_iFramesRenderedSinceLastCheck, PWSWAPINTERVALEXTPROC GLExt::wglSwapIntervalEXT; -const GLenum RageVertexFormat = GL_T2F_C4UB_V3F; +const GLenum RageVertexFormat = GL_T2F_C4F_N3F_V3F; void GetGLExtensions(set &ext) {