Language strings

This commit is contained in:
Josh Allen
2006-05-16 03:33:22 +00:00
parent 8fe83f73a3
commit dfa54b5acc
+21 -13
View File
@@ -14,6 +14,21 @@
#include "LocalizedString.h"
#include "OptionRowHandler.h"
static LocalizedString CLIENT_CONNECT ( "ScreenNetworkOptions", "Connect" );
static LocalizedString CLIENT_DISCONNECT ( "ScreenNetworkOptions", "Disconnect" );
static LocalizedString SERVER_START ( "ScreenNetworkOptions", "Start" );
static LocalizedString SERVER_STOP ( "ScreenNetworkOptions", "Stop" );
static LocalizedString SCORE_ON ( "ScreenNetworkOptions", "ScoreOn" );
static LocalizedString SCORE_OFF ( "ScreenNetworkOptions", "ScoreOff" );
static LocalizedString SERVER_STARTED ( "ScreenNetworkOptions", "Server started." );
static LocalizedString SERVER_FAILED ( "ScreenNetworkOptions", "Server failed: %s Code:%d" );
static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
static LocalizedString SERVER_STOPPED ( "ScreenNetworkOptions", "Server stopped." );
static LocalizedString ENTER_NETWORK_ADDRESS ("ScreenNetworkOptions","Enter a network address.");
static LocalizedString CONNECT_TO_YOURSELF ("ScreenNetworkOptions","Use 127.0.0.1 to connect to yourself.");
static LocalizedString ENTER_A_SERVER_NAME ("ScreenNetworkOptions","Enter a server name.");
enum {
PO_CONNECTION,
PO_SERVER,
@@ -51,9 +66,9 @@ void ScreenNetworkOptions::Init()
pHand->m_Def.m_sName = "Connection";
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
if ( NSMAN->useSMserver )
pHand->m_Def.m_vsChoices.push_back("Disconnect");
pHand->m_Def.m_vsChoices.push_back(CLIENT_DISCONNECT);
else
pHand->m_Def.m_vsChoices.push_back("Connect");
pHand->m_Def.m_vsChoices.push_back(CLIENT_CONNECT);
}
{
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
@@ -61,8 +76,8 @@ void ScreenNetworkOptions::Init()
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_sName = "Server";
pHand->m_Def.m_vsChoices.push_back("Stop");
pHand->m_Def.m_vsChoices.push_back("Start");
pHand->m_Def.m_vsChoices.push_back(SERVER_START);
pHand->m_Def.m_vsChoices.push_back(SERVER_STOP);
}
{
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
@@ -70,8 +85,8 @@ void ScreenNetworkOptions::Init()
pHand->m_Def.m_sName = "Scoreboard";
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back("Off");
pHand->m_Def.m_vsChoices.push_back("On");
pHand->m_Def.m_vsChoices.push_back(SCORE_OFF);
pHand->m_Def.m_vsChoices.push_back(SCORE_ON);
}
{
@@ -93,8 +108,6 @@ void ScreenNetworkOptions::Init()
m_pRows[PO_SCOREBOARD]->SetOneSharedSelection(PREFSMAN->m_bEnableScoreboard);
}
static LocalizedString SERVER_STARTED ( "ScreenNetworkOptions", "Server started." );
static LocalizedString SERVER_FAILED ( "ScreenNetworkOptions", "Server failed: %s Code:%d" );
void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_DoneConnecting )
@@ -130,11 +143,6 @@ void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
ScreenOptions::HandleScreenMessage( SM );
}
static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
static LocalizedString SERVER_STOPPED ( "ScreenNetworkOptions", "Server stopped." );
static LocalizedString ENTER_NETWORK_ADDRESS ("ScreenNetworkOptions","Enter a network address.");
static LocalizedString CONNECT_TO_YOURSELF ("ScreenNetworkOptions","Use 127.0.0.1 to connect to yourself.");
static LocalizedString ENTER_A_SERVER_NAME ("ScreenNetworkOptions","Enter a server name.");
void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
{
#if defined( WITHOUT_NETWORKING )