move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism

This commit is contained in:
Chris Danford
2004-05-01 23:19:33 +00:00
parent 1d2d1927a6
commit df5cd5e813
57 changed files with 262 additions and 493 deletions
+2 -5
View File
@@ -9,7 +9,7 @@
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
@@ -17,7 +17,6 @@
#include "Banner.h"
#include "FadingBanner.h"
#include "BPMDisplay.h"
#include "MenuElements.h"
#include "GrooveRadar.h"
#include "GrooveGraph.h"
#include "DifficultyIcon.h"
@@ -31,7 +30,7 @@
#include "Character.h"
#include "BGAnimation.h"
class ScreenSelectMusic : public Screen
class ScreenSelectMusic : public ScreenWithMenuElements
{
public:
ScreenSelectMusic( CString sName );
@@ -73,8 +72,6 @@ protected:
vector<Steps*> m_arrayNotes;
int m_iSelection[NUM_PLAYERS];
MenuElements m_Menu;
Sprite m_sprCharacterIcon[NUM_PLAYERS];
Sprite m_sprBannerMask;
FadingBanner m_Banner;