move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
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@@ -9,7 +9,7 @@
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "GameConstantsAndTypes.h"
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@@ -17,7 +17,6 @@
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#include "Banner.h"
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#include "FadingBanner.h"
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#include "BPMDisplay.h"
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#include "MenuElements.h"
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#include "GrooveRadar.h"
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#include "GrooveGraph.h"
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#include "DifficultyIcon.h"
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@@ -31,7 +30,7 @@
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#include "Character.h"
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#include "BGAnimation.h"
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class ScreenSelectMusic : public Screen
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class ScreenSelectMusic : public ScreenWithMenuElements
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{
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public:
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ScreenSelectMusic( CString sName );
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@@ -73,8 +72,6 @@ protected:
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vector<Steps*> m_arrayNotes;
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int m_iSelection[NUM_PLAYERS];
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MenuElements m_Menu;
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Sprite m_sprCharacterIcon[NUM_PLAYERS];
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Sprite m_sprBannerMask;
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FadingBanner m_Banner;
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