move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
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@@ -39,7 +39,7 @@
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#define HELP_TEXT THEME->GetMetric (m_sName,"HelpText")
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#define NEXT_SCREEN( c ) THEME->GetMetric (m_sName,ssprintf("NextScreen%d",c+1))
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ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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ScreenSelect::ScreenSelect( CString sClassName ) : ScreenWithMenuElements(sClassName)
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{
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LOG->Trace( "ScreenSelect::ScreenSelect()" );
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@@ -74,9 +74,6 @@ ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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}
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}
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m_Menu.Load( sClassName );
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this->AddChild( &m_Menu );
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//
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// Load codes
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//
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@@ -140,9 +137,7 @@ void ScreenSelect::DrawPrimitives()
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int iSelection = this->GetSelectionIndex(GAMESTATE->m_MasterPlayerNumber);
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m_vpBGAnimations[iSelection]->Draw();
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}
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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@@ -155,7 +150,7 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
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return; // don't let the screen handle the MENU_START press
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}
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if( m_Menu.IsTransitioning() )
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if( IsTransitioning() )
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return;
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for( unsigned i = 0; i < m_aCodes.size(); ++i )
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@@ -213,8 +208,8 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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/* It's our turn to tween out. */
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case SM_AllDoneChoosing:
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FinalizeChoices();
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if( !m_Menu.IsTransitioning() )
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_MenuTimer:
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{
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@@ -250,5 +245,5 @@ void ScreenSelect::MenuBack( PlayerNumber pn )
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{
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SOUND->StopMusic();
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m_Menu.Back( SM_GoToPrevScreen );
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Back( SM_GoToPrevScreen );
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}
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