move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
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@@ -9,16 +9,15 @@
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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#include "InputMapper.h"
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#include "MenuElements.h"
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#include "RageInputDevice.h"
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class ScreenMapControllers : public Screen
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class ScreenMapControllers : public ScreenWithMenuElements
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{
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public:
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ScreenMapControllers( CString sName );
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@@ -53,8 +52,5 @@ private:
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BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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ActorFrame m_Line[MAX_GAME_BUTTONS];
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MenuElements m_Menu;
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};
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