move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism

This commit is contained in:
Chris Danford
2004-05-01 23:19:33 +00:00
parent 1d2d1927a6
commit df5cd5e813
57 changed files with 262 additions and 493 deletions
+5 -10
View File
@@ -33,7 +33,7 @@
#define HELP_TEXT THEME->GetMetric("ScreenJukeboxMenu","HelpText")
ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : Screen( sClassName )
ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
@@ -46,9 +46,6 @@ ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : Screen( sClassName
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_Menu.Load( "ScreenJukeboxMenu" );
this->AddChild( &m_Menu );
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
@@ -69,16 +66,14 @@ ScreenJukeboxMenu::~ScreenJukeboxMenu()
void ScreenJukeboxMenu::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenJukeboxMenu::Input()" );
if( m_Menu.IsTransitioning() )
if( IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
@@ -119,7 +114,7 @@ void ScreenJukeboxMenu::MenuRight( PlayerNumber pn, const InputEventType type )
void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
{
if( m_Menu.IsTransitioning() )
if( IsTransitioning() )
return;
Style style = m_Selector.GetSelectedStyle();
@@ -145,12 +140,12 @@ void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
SOUND->StopMusic();
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
StartTransitioning( SM_GoToNextScreen );
}
void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
{
m_Menu.StartTransitioning( SM_GoToPrevScreen );
StartTransitioning( SM_GoToPrevScreen );
SOUND->StopMusic();
}