move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism

This commit is contained in:
Chris Danford
2004-05-01 23:19:33 +00:00
parent 1d2d1927a6
commit df5cd5e813
57 changed files with 262 additions and 493 deletions
+6 -13
View File
@@ -23,9 +23,7 @@
#include "RageDisplay.h"
ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName )
ScreenCenterImage::ScreenCenterImage( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" );
@@ -36,9 +34,6 @@ ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName
m_textInstructions.SetZoom( 0.8f );
this->AddChild( &m_textInstructions );
m_Menu.Load( "ScreenCenterImage" );
this->AddChild( &m_Menu );
SOUND->PlayMusic( THEME->GetPathToS("ScreenCenterImage music") );
}
@@ -53,14 +48,12 @@ ScreenCenterImage::~ScreenCenterImage()
void ScreenCenterImage::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_Menu.IsTransitioning() )
if( IsTransitioning() )
return;
if( type == IET_RELEASE )
@@ -131,17 +124,17 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
switch( DeviceI.button )
{
case SDLK_ESCAPE:
if(!m_Menu.IsTransitioning())
if(!IsTransitioning())
{
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
m_Menu.StartTransitioning( SM_GoToPrevScreen );
StartTransitioning( SM_GoToPrevScreen );
}
case SDLK_RETURN:
case SDLK_KP_ENTER:
if(!m_Menu.IsTransitioning())
if(!IsTransitioning())
{
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
StartTransitioning( SM_GoToNextScreen );
}
}
}