simplify
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@@ -19,7 +19,6 @@
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#include "AnnouncerManager.h"
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#include "song.h"
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#include "SongUtil.h"
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#include "GameState.h"
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#define SCROLL_DELAY THEME->GetMetricF("ScreenMusicScroll","ScrollDelay")
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@@ -36,9 +35,6 @@ const unsigned NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
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ScreenMusicScroll::ScreenMusicScroll( CString sClassName ) : ScreenAttract( sClassName )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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