Tweak shadows, balance screenselectmusic a bit

This commit is contained in:
ListenerJubatus
2018-02-22 12:19:10 -06:00
parent e7cc45a2e0
commit df40d27050
4 changed files with 18 additions and 18 deletions
@@ -77,7 +77,7 @@ end
-- Banner
t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-11;draworder,47);
InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-20;draworder,47);
OnCommand=function(self)
self:diffuse(StageToColor(curStage));
self:zoomy(0):decelerate(0.3):zoomy(1);
@@ -88,7 +88,7 @@ t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
-- Genre/Artist data
t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "info pane")) .. {
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75;zoom,1;);
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75-6;zoom,1;);
OnCommand=function(self)
self:diffuse(ColorMidTone(StageToColor(curStage)));
self:zoomx(0):diffusealpha(0):decelerate(0.3):zoomx(1):diffusealpha(1);
@@ -152,7 +152,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(smooth,0.2;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
@@ -172,7 +172,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(smooth,0.2;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-76-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
@@ -458,7 +458,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(linear,0.3;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-78+2;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-76-6;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)