Tweak shadows, balance screenselectmusic a bit
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@@ -77,7 +77,7 @@ end
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-- Banner
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t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
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InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-11;draworder,47);
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InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-20;draworder,47);
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OnCommand=function(self)
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self:diffuse(StageToColor(curStage));
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self:zoomy(0):decelerate(0.3):zoomy(1);
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@@ -88,7 +88,7 @@ t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
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-- Genre/Artist data
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t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "info pane")) .. {
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InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75;zoom,1;);
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InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75-6;zoom,1;);
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OnCommand=function(self)
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self:diffuse(ColorMidTone(StageToColor(curStage)));
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self:zoomx(0):diffusealpha(0):decelerate(0.3):zoomx(1):diffusealpha(1);
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@@ -152,7 +152,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(smooth,0.2;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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@@ -172,7 +172,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(smooth,0.2;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-76-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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@@ -458,7 +458,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(linear,0.3;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-78+2;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-76-6;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
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OnCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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