Set up the ortho projection directly, and only once.
This commit is contained in:
@@ -598,9 +598,6 @@ void GameLoop()
|
||||
|
||||
RageMatrix mat;
|
||||
|
||||
RageMatrixOrthoOffCenterLH( &mat, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, SCREEN_NEAR, SCREEN_FAR );
|
||||
DISPLAY->SetProjectionTransform( &mat );
|
||||
|
||||
RageMatrixIdentity( &mat );
|
||||
DISPLAY->SetViewTransform( &mat );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user