make more generic

This commit is contained in:
Chris Danford
2009-11-04 02:32:19 +00:00
parent 08949c2848
commit df06cac072
@@ -2,11 +2,11 @@ local Color1 = color(Var "Color1");
local Color2 = color(Var "Color2"); local Color2 = color(Var "Color2");
local t = Def.ActorFrame { local t = Def.ActorFrame {
Def.Sprite { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
}; };
LoadActor(Var "File1") .. { LoadActor(Var "File2") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music"); OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);