make more generic

This commit is contained in:
Chris Danford
2009-11-04 02:32:19 +00:00
parent 08949c2848
commit df06cac072
@@ -1,16 +1,16 @@
local Color1 = color(Var "Color1");
local Color2 = color(Var "Color2");
local t = Def.ActorFrame {
Def.Sprite {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
};
LoadActor(Var "File1") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};
};
return t;
local Color1 = color(Var "Color1");
local Color2 = color(Var "Color2");
local t = Def.ActorFrame {
LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
};
LoadActor(Var "File2") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};
};
return t;