GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -43,7 +43,7 @@ XNode* TrailID::CreateNode() const
{
XNode* pNode = new XNode( "Trail" );
pNode->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(st).szName );
pNode->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(st).szName );
pNode->AppendAttr( "CourseDifficulty", DifficultyToString(cd) );
return pNode;
@@ -65,7 +65,7 @@ void TrailID::LoadFromNode( const XNode* pNode )
RString TrailID::ToString() const
{
RString s = GAMEMAN->GetStepsTypeInfo(st).szName;
RString s = GameManager::GetStepsTypeInfo(st).szName;
s += " " + DifficultyToString( cd );
return s;
}