GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -280,7 +280,7 @@ XNode* StepsID::CreateNode() const
{
XNode* pNode = new XNode( "Steps" );
pNode->AppendAttr( "StepsType", GAMEMAN->GetStepsTypeInfo(st).szName );
pNode->AppendAttr( "StepsType", GameManager::GetStepsTypeInfo(st).szName );
pNode->AppendAttr( "Difficulty", DifficultyToString(dc) );
if( dc == Difficulty_Edit )
{
@@ -319,7 +319,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
RString StepsID::ToString() const
{
RString s = GAMEMAN->GetStepsTypeInfo( st ).szName;
RString s = GameManager::GetStepsTypeInfo( st ).szName;
s += " " + DifficultyToString( dc );
if( dc == Difficulty_Edit )
{