GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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@@ -63,7 +63,7 @@ unsigned Steps::GetHash() const
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void Steps::SetNoteData( const NoteData& noteDataNew )
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{
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ASSERT( noteDataNew.GetNumTracks() == GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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ASSERT( noteDataNew.GetNumTracks() == GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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DeAutogen( false );
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@@ -86,7 +86,7 @@ void Steps::GetNoteData( NoteData& noteDataOut ) const
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else
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{
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noteDataOut.ClearAll();
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noteDataOut.SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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noteDataOut.SetNumTracks( GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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}
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}
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@@ -214,7 +214,7 @@ void Steps::Decompress() const
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m_bNoteDataIsFilled = true;
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int iNewTracks = GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks;
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int iNewTracks = GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks;
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if( this->m_StepsType == STEPS_TYPE_LIGHTS_CABINET )
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{
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@@ -267,7 +267,7 @@ void Steps::Decompress() const
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// load from compressed
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bool bComposite = m_StepsType == STEPS_TYPE_DANCE_ROUTINE;
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m_bNoteDataIsFilled = true;
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m_pNoteData->SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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m_pNoteData->SetNumTracks( GameManager::GetStepsTypeInfo(m_StepsType).iNumTracks );
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NoteDataUtil::LoadFromSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed, bComposite );
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}
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@@ -352,7 +352,7 @@ void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds
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m_StepsType = ntTo;
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NoteData noteData;
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pSource->GetNoteData( noteData );
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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noteData.SetNumTracks( GameManager::GetStepsTypeInfo(ntTo).iNumTracks );
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parent = NULL;
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this->SetNoteData( noteData );
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this->SetDescription( pSource->GetDescription() );
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@@ -365,7 +365,7 @@ void Steps::CreateBlank( StepsType ntTo )
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{
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m_StepsType = ntTo;
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NoteData noteData;
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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noteData.SetNumTracks( GameManager::GetStepsTypeInfo(ntTo).iNumTracks );
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this->SetNoteData( noteData );
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}
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