GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
// init page
//
StepsType st = pts.aTypes.front().second;
m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
return 0;
}